The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. A Nintendo Switch version containing the game and downloadable content was released in January 2019. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015 these ports were developed by Double Eleven. Mobile versions for Android and iOS were released in September 2014. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. I also tried to give the saucer an actual hold opening/closing animation (like I did in my UFO mod) but the result was a really wacky rotation of the saucer, so I left it the way it was: no anmation, but smooth flight.Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. Still I had to extend the existing version with some of my own code in order to make it abduct pretty much everything and also handle the fact that multiple saucers can be present on the map at the same time. Those required less work as you can already find a fully working (abducting) flying saucer in the game (from the Payday DLC). Hopefully some GoatZ particle effects helped a lot to make things look cool which is always good :) This part was the most tricky as some actions I wanted the characters to perform could not be triggered directly through code, so I had to find good enough workaround to get the intended result. The core mechanic behind that is to actually send actions to the NPC AI or the player inputs in order to trigger random (but not passive) behaviors. Invading :p So here is the main idea I had in mind for them: One propular ability attributed to aliens is brainwashing (or mind control, or howerver you want to call that) so I wanted to translate this ability into the game. Originally posted by About this mod:Here is another really interesting suggestion that came out of the request thread :) Not sure if this was suggested when the Waste of Space DLC came out, or even before, when some aliens could be seen in the GoatZ map, anyway I liked this idea a lot and I had a lot of fun making this mod ^^įirst thing first: Aliens! So if you ever played GoatZ you probably saw some of those dudes sleeping around near their crashed flying saucer, and the main idea in this mod was to make them more lively and more. After a very long play session, Alien bodies may start to be glitchy. Flying Saucers sometimes phase through terrain or buildings (alien technology. Flying Saucers may attempt to abduct unreachable items. Traveling to another map will cancel the invasion. Riding on top of Flying Saucers is pretty fun :D Vehicles are for some reasons blocking Alien brainwashing waves. The number of Flying Saucers depend on the total number of samples on the map. Samples collected by Flying Saucers cannot be retrieved. Flying Saucers are collecting samples of earth technologies and life forms. Brainwashed players will follow the Aliens orders for a short period of time. Brainwashed creatures will follow the Aliens orders for a medium period of time. Aliens will brainwash nearby creatures and players. Attack an Alien camouflaged as human to start the invasion. Ancient Aliens! Why won't you believe me? I saw them, they are camouflaged as humans, but I saw them! I will keep headbutting them until they reveal themselves, and then you will see I was right!Īny question or problem to use this mod? Click here to read the FAQ.
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