![]() I didnt save the "saves" i saved the world it looks like. If it doesn't work twice in a row you are doing something wrong that isn't coming across in your description above. Exit and back up only that game, delete the game, restore only that game from the backup copy. Start a new separate game called "test" or whatever. You could try an experiment to see if exactly what you are doing actually works. Sounds like something went wrong with one of the copy operations, or you didn't backup exactly what you thought you did, or accidentally made the backup while the game was still running. I would recommend going two folders deeper and only backing upĬ:\Users\\AppData\Roaming\7DaysToDie\Saves\Chippewa Valley\MyGameName\*.* I get that by seeing Telltale's logo on the cover, that you make the connection between both Minecraft Story Mode and Telltale, which is fair enough, a reasonable conclusion to come to, but Telltale no longer hold the rights to Minecraft Story Mode, I think Mojang does though? But they aren't really being deceptive when the physical version of the game predates the revival of New Telltale Games, so while the name is associated with the game (I'm a poet just in case you didn't know it), New Telltale aren't actually tied to it, therefore, they aren't exactly liable for a game they don't own the rights to that predates their existence as a new iteration of a previously established company that did hold the rights.Originally posted by JimmyIowa:Normally I would recommend not copying everything in \Saves. This bankruptcy really went far and wide in terms of its effect on themselves and their partners. ![]() This is why they needed some better financial structure. TFP are just trying to lookout for the future of our company and the game we care about…ĭamn, Telltale. Please understand: Telltale going under has put the console version of 7 Days in this situation. We are exploring all options that would eventually deliver a new version of 7 Days to consoles but this would likely happen after the PC version has gone gold and could end up being an entirely new product or on the next console. With Sony and Microsoft, no matter how small, any update has to go through a rigorous testing/submission process.Īs you can see, this is not an easy problem to solve. Full console ports cost into the millions of dollars, not to mention the restrictions the platform holders have on not breaking saved games which would be inevitable given our current framework and the technical challenges associated with porting a resource intensive game like 7 Days to consoles. Now that we are the console publisher, as an operational business and out of obligation to our investors and our hard working team (who need to provide for their families too) we have to evaluate the expense and risk of porting any future versions of the game to consoles relative to the income it could generate. Instead of investing in a new update, TFP spent a very large sum of money regaining the rights back in an auction, in addition to ongoing legal and auditing fees… We all had a great thing going…a full Alpha 16 port was in the works, that is, until Telltale’s insolvency broke the cadence of builds, hurt our sales, reputation and created this unfortunate situation. ![]() The Fun Pimps are a PC game developer and publisher…and we do not have the resources or expertise to do ports/updates to the console, so we licensed the console publishing rights to Telltale Games who hired Iron Galaxy who have done the ports with minimal TFP assistance.
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